martiniii
Joined: January 2010
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Post by martiniii on May 12, 2014 17:23:54 GMT
So I loaded up my North American copy of The Horde into my CD drive and started up SSF. At the title screen I pressed Enter (Start), then pressed Enter again to skip the intro FMV, and reached the main menu. Having already transferred all my Horde saves from my Saturn to the emulator (with the help of my trusty Saturn USB device), I pressed Down to go to "Load Game". Nothing. I pressed Down again. Still nothing. I tried every button on my keyboard. The emulator just yawned and began loading Crystal Dynamics's unspeakably horrible "Walk it off" commercial (love the publisher, hate their marketing). I managed to reset the emulator just before the coach could bellow "Play ball!" (Huge breath of relief.)
I tried reconfiguring the controls for SSF, but nothing changed. In summary, I can get past the title screen and intro FMV, but control is inoperative at the main menu. Any ideas, anyone?
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kilauea
Saturn Player
Joined: May 2014
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Post by kilauea on May 12, 2014 18:31:15 GMT
I had to delete the configuration files (general and per game) and then reconfigure the pad and then restart it and load game. Also I can't have any more than one controller plugged in. I use a saturn USB pad for SSF, but when my hori stick was plugged in (x360 compatible), it wouldn't work.
Fix courtesy of Ayden in other thread (although it was for a screen error, it worked for my controller issue too!).
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Post by zyrobs on May 12, 2014 22:34:28 GMT
Two or three games don't accept input for some reason. Rayman was one of them. I think it works on some older versions.
You may want to check if you have a normal controller set up, and not an analog (the multi controller). That one was incompatible with some games on the real hardware too.
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martiniii
Joined: January 2010
Posts: 2,112
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Post by martiniii on May 13, 2014 0:05:20 GMT
Yeah, I just tried out another game (Gex) and it's working fine; seems the problem is specifically with The Horde. I think I'll take your suggestion of trying out another version of SSF. I do have the normal controller set up. In fact I don't even have an analog controller for my PC at the moment, but I did double check the SSF options to make sure it was set to control pad.
UPDATE: I tried it on SSF v12 and it works! But this version won't recognize the saves I copied over for some reason. D'oh! Guess I'd better keep tinkering...
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kilauea
Saturn Player
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Posts: 86
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Post by kilauea on May 13, 2014 11:44:44 GMT
mine was doing it on some games and not others - silvergun = no input, batsugun = worked fine. Deleting the config files made them all work, providing no other controllers plugged in. I am using v12 though too.
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Post by zyrobs on May 14, 2014 3:10:10 GMT
UPDATE: I tried it on SSF v12 and it works! But this version won't recognize the saves I copied over for some reason. D'oh! Guess I'd better keep tinkering... Stop using savestates and use the Backup Library instead (its an extra option, makes the emulator use your hard drive as an infinite capacity backup cart).
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martiniii
Joined: January 2010
Posts: 2,112
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Post by martiniii on May 14, 2014 12:40:40 GMT
mine was doing it on some games and not others - silvergun = no input, batsugun = worked fine. Deleting the config files made them all work, providing no other controllers plugged in. I am using v12 though too. Ah, I was wondering what you meant in your original post by deleting configuration files per game! Versions 11 and 12 do configuration settings quite a bit differently from each other. Well, I'll give deleting the "setting" file on version 11 a shot... UPDATE: I tried it on SSF v12 and it works! But this version won't recognize the saves I copied over for some reason. D'oh! Guess I'd better keep tinkering... Stop using savestates and use the Backup Library instead (its an extra option, makes the emulator use your hard drive as an infinite capacity backup cart). I didn't mean savestates; I'm talking about the same saves I copied from my Saturn's internal memory. Here's what I'm getting on SSF v12: The same thing happens whether I put them in internal or external memory. I seem to recall having this same problem with v11 at one point, but I can't see how I might have fixed it. SSF doesn't have a lot of memory-related options.
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Post by zyrobs on May 14, 2014 19:05:57 GMT
Ah, okay, I haven't tried backing up my Saturn saves yet. Can you send me a sample file so I can look into it? Chances are, it is saved in a different format.
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martiniii
Joined: January 2010
Posts: 2,112
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Post by martiniii on May 22, 2014 18:44:05 GMT
It indeed is in a different format. The Saturn USB device transfers files as "SaturnSave***.dat" (with the identifying number of the individual file in place of the asterisks), and when I want to use one on SSF I rename it to "InternalBackupRAM.bin" and use copy-and-replace over the existing file by that name. This is what the developer of the Saturn USB advised me to do, and it's still working with SSF version 11, just not with version 12. I'll certainly try sending you the sample file, though. Thanks.
Sorry I'm late replying here, too. I've been very busy this past week and lost track of this.
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Post by zyrobs on May 22, 2014 21:04:28 GMT
SSF saves the entire internal (or external) memory as one huge file. It seems that USB Device is saving each save file separately. It may be possible to instead import the files into the SSF Backup Library (an alternate option for saves), but you'd still need to do it manually since the Backup Library uses the actual save file names as the, er, filenames (the saves on the Saturn use an actual filesystem complete with filedates and fragmentation problems!).
This is just speculation without actually seeing any files from the USB Device.
edit: nevermind all that. Martiniii sent over a backup file made with the USB Device, and it seems it just dumps the entire 64k internal memory. You can just put that in the SSF folder named as InternalBackupRAM.bin, disable the Backup Library, and it should show up just fine.
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