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Post by bradcap1 on Nov 16, 2011 16:55:12 GMT
This thread is way off track but, I would tend to agree on Hang On GP. The game is almost great with the 3D pad. But, just barely touching a curb with any part of the bike causes a wipeout and completely screws your race. Realistic? Maybe, but I don't play arcade games for realism. Back to Wipeout. I spent about 45 minutes on both versions of the original Wipeout last night. My opinion is that the Saturn version is more playable. The PS1 version's handling is just terrible. I love the smooth framerate, but it doesn't nullify the terrible controls. It's that age old debate about looks vs. gameplay here. The PS1 versions looks marginally better but just grazing the walls brings you to a complete stop. And, staying off the walls is almost impossible due to the bad controls. The Saturn version looks marginally worse, but still very good. And, it plays great. Touch the wall and you slow down, but very recoverable. I should say that perhaps the interfaces make a difference as I was using a PS1 pad which I will say is one of my least favorites ever and the Arcade Racer for the Saturn version. The Saturn version's handling may be just as bad if I were using the Saturn control pad.
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Post by tempest on Nov 21, 2011 3:53:14 GMT
Sega Rally & Daytona USA CCE are both fantastic racers. Take the daytona name out of CCE and you'd find no one would be bitching about it. Agreed. I'd say WipeOut 2097 is the only other racer for Saturn worth seriously considering as noteworthy. Personally, I think the Saturn ver. of WipeOut is pretty tragic and Manx isn't much better (Manx's AI in particularly, is terrible!). I agree, although I'd add Need for Speed to that list. It's a solid racing game, marred only by a sub-par but consistent frame-rate. It's challenging, and tries something different than circuits to varying degrees of success.
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Post by Sidney on Nov 21, 2011 15:54:52 GMT
I agree with bradcap1 regarding Wipeout, it looks a bit more glossy on the Ps1 but never seems to flow in the same way that the Saturn does. I have used standard pads on both versions and I have to say that I like both pads (abhor steering wheels) and I can report with reasonable confidence that the Saturn version seems more playable and ultimately more fun. Just my opinion of course but then forums are about opinion! Regarding Virtua Racing I have never played any versions other than the arcade and the Ps2 version that was on that Sega compilation a few years back and I quite enjoyed it.
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5thstreet
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Post by 5thstreet on Jan 6, 2012 19:12:10 GMT
I saw a copy of Virtua Racing in a game store yesterday. It was priced at like $3 or something. I picked it up (case was in perfect condition) took one look at the back cover, and the screen shots and put it right back down again.
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Post by mancity on Jan 7, 2012 21:02:46 GMT
Iv'e got it basically just as part of my racing collection for the Saturn and dont really play it.
I prefer the MD version I think because im conparison, the MD does a better job considering the hardware limitations.
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Aydan
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Post by Aydan on Jan 7, 2012 23:34:07 GMT
I want this game on the 32x for some reason. Probably a reason to own one along with virtua fighter and knuckles chaotix.
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Post by pocketpocket on Jan 7, 2012 23:40:38 GMT
More than anything, I just don't understand Virtua Racing. It feels like it doesn't really know if it wants to be a Saturn game or a 32X game. I mean, I bet if it wasn't for the career mode, the 32X probably COULD pull it off. It shouldn't have trouble with the graphics or keeping up with the frame-rate. The frame-rate was another thing I didn't understand. Surely the Saturn could at least run this at the speed of SEGA Rally, right? The career mode is very well done, but considering that it's going to the effort of modernizing the game, I'd like to see some changes with the actual gameplay, other than just different vehicles.
When it comes down to it though, at the core, it's a pretty decent racer. Basic, but functional and enjoyable. The presentation of it all is really quite ick though.
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Aydan
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Post by Aydan on Jan 7, 2012 23:45:12 GMT
Well it's quite simple, the game was released before daytona. so you have to look at it as a genesis/32x game, you can't compare it to a saturn title because it's an old game on new hardware. It's like playing sonic on XBLA and comparing it to a modern HD platformer on the same console, you just can't do it.
Looking at virtua racing on a mgeadrive or 32x is impressive, but on the saturn it's just not. What also doesn't help is the fact the conversion wasn't done my Sega or AM teams.
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Post by Anthaemia. on Jan 8, 2012 0:21:03 GMT
Had they not already turned their attention to converting Model 2 games (Daytona USA, Virtua Fighter 2 and Virtua Cop) around this period, I'm sure AM2 would have produced a genuinely pixel-perfect Virtua Racing on the Saturn. Then again, VF1 was far from flawless and I doubt VR was high on many developers priorities by the 32-bit era... even by Time Warner's standards, the odds were against this one making a great impression when you consider it appeared around the same time as the aforementioned Daytona and Sega Rally. On the other hand, notice that I didn't bring Hang On GP or F-1 Challenge into that comparison, even though both were around then as well. While this may be deviating from the thread topic a little, I would still have liked to see the other two Model 1 games reach Saturn. At least Star Wars Arcade made it to the 32X, and I guess Wing Arms is regarded the spiritual successor/graphical upgrade to Wing War, similar to how Rad Mobile was released as Gale Racer following a few minor improvements.
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Post by pocketpocket on Jan 8, 2012 0:31:06 GMT
Well it's quite simple, the game was released before daytona. so you have to look at it as a genesis/32x game, you can't compare it to a saturn title because it's an old game on new hardware. It's like playing sonic on XBLA and comparing it to a modern HD platformer on the same console, you just can't do it. Looking at virtua racing on a mgeadrive or 32x is impressive, but on the saturn it's just not. What also doesn't help is the fact the conversion wasn't done my Sega or AM teams. Yes, but if you go back further, the arcade version runs smoother than all three versions we've mentioned. I was expecting the Saturn version to run like that myself. Virtua Racing on the Saturn DID come out a week before SEGA Rally (going off Japan release dates), but I'd still think the Saturn would of evolved enough since it's launch to be able to run it smoothly.
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Post by Anthaemia. on Jan 8, 2012 0:34:01 GMT
For those who saw the tech demo being shown off before the Saturn's release, the conversion of Daytona USA should have been far superior compared with the Model 2 original - I don't really think we can use that as a measure of expectation, though!
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Aydan
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Post by Aydan on Jan 8, 2012 0:34:25 GMT
It's called shitty programming. Hello its the SEGA Saturn!
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Post by pocketpocket on Jan 8, 2012 0:50:46 GMT
It's called shitty programming. Hello its the SEGA Saturn! Touché! I'll agree with Anthaemia though. AM2 probably could of pulled it off if anyone.
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Post by Anthaemia. on Jan 8, 2012 1:26:31 GMT
Ironically, the Daytona tech demo was produced in just two weeks by one programmer (Keiji Okayasu, who was later promoted to head the Saturn Virtua Fighter 2 conversion team), while the retail game took several months and much of AM2's collective resources - on paper, at least, all bets should have been off...
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Aydan
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Post by Aydan on Jan 8, 2012 1:40:57 GMT
The only reason the tech demo looked good is because it's what it was, a tech demo which has no cpu power being used for running AI or other modules. Not to mention the fact that the tech demo wasn't even finished with all sorts of extra things on the tracks. The game would never be high resolution no natter how long they take. Look at Sega Rally, an amazing conversion but even it pushed the saturn to the brink. Running a similar racing game in high resolution is just... no.
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