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Post by Anthaemia. on Jan 8, 2012 2:54:17 GMT
True, but CRI managed to include virtually every last polygonal detail from the Model 2 original in the Saturn conversion of Sega Touring Car... and look how that turned out! Is there some greater point in mentioning this? Of course not (pun intended).
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Aydan
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Post by Aydan on Jan 8, 2012 3:01:51 GMT
I'm confused but yeah, the game is all in there, however, even with its low resolution and poly count it runs like utter poop, so imagine daytona running in higher resolution, it just wouldn't happen. To be fair CCE edition has such better models and textures it actually looks like it's in a higher resolution than the original saturn release.
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Post by Anthaemia. on Jan 8, 2012 5:41:10 GMT
The original AM2 conversion really could have been labelled as a Deluxe Widescreen Edition, while for CCE the Daytona name should have been dropped entirely in favour of being released as a generic racer - that way people would get past the unfair comparisons and just see it for the great overall package that it is!
Then again, that would mean they'd also have to remove all references to the arcade title, including its three courses, soundtrack and the Hornet car. On the other hand, a new Saturn exclusive coin-op type package featuring National Park Speedway, Desert City and the PC only Silver Ocean Causeway, plus the new vehicles created by the CS Team, would have made quite a good standalone release...
Indeed, what would have been wrong with putting this out as Daytona Deluxe or Daytona Evolution, just as they did on the PC in different regions? Maybe they could even have named the result Daytona 2, assuming the proper arcade sequel wasn't already in development by late 1996/early '97.
Also, I'm fairly sure the resolution of CCE was indeed higher than that of the launch-era effort, though it's not the most noticeable improvement by far. In fact, I seem to recall it runs in the exact same display mode as Sega Rally, which is hardly surprising when you consider both games (supposedly) share the same basic game engine.
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NeoGeoNinja
Shadow Warrior
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Post by NeoGeoNinja on Jan 8, 2012 14:23:13 GMT
The original AM2 conversion really could have been labelled as a Deluxe Widescreen Edition, while for CCE the Daytona name should have been dropped entirely in favour of being released as a generic racer - that way people would get past the unfair comparisons and just see it for the great overall package that it is! Then again, that would mean they'd also have to remove all references to the arcade title, including its three courses, soundtrack and the Hornet car. On the other hand, a new Saturn exclusive coin-op type package featuring National Park Speedway, Desert City and the PC only Silver Ocean Causeway, plus the new vehicles created by the CS Team, would have made quite a good standalone release... Indeed, what would have been wrong with putting this out as Daytona Deluxe or Daytona Evolution, just as they did on the PC in different regions? Maybe they could even have named the result Daytona 2, assuming the proper arcade sequel wasn't already in development by late 1996/early '97. Also, I'm fairly sure the resolution of CCE was indeed higher than that of the launch-era effort, though it's not the most noticeable improvement by far. In fact, I seem to recall it runs in the exact same display mode as Sega Rally, which is hardly surprising when you consider both games (supposedly) share the same basic game engine. ANTHAEMIA!... My you've taken the whole Virtua Racing thread a little off-topic... however I always find the whole CCE vs Original Daytona argument fascinating. Similar to how you have explained things (Anthaemia) I also find CCE's 'direction' a bit odd. Surely... the best way would to have been to release a Daytona 2 (as suggested) or release a Daytona Remix. Hell, champion edition isn't a bad name, but the game is far from an update really, and more of a console reimagining. I think, aside the handling, the graphics used are an interesting point of discussion. I say this as I find the graphics in the original to be better, which brings forth the point; that although the resolution may be better in CCE, are the actual graphics in the origiinal actually better? (If this makes sense). I certainly find the graphics in the original more detailed imo - especially the player vehicle, shame the frame rate etc lets it down.
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Post by Anthaemia. on Jan 8, 2012 16:51:26 GMT
Although the resolution, frame rate and draw distance all took a significant hit, few people would favour CCE over the original AM2 conversion of Daytona - at least it still looks like the arcade classic, even if there's been quite a lot of compromise necessary to achieve the overall effect!
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Aydan
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Post by Aydan on Jan 8, 2012 17:14:57 GMT
If you think the original looks better you are insane, the texture quality is so much better in CCE. Forget draw distance etc. The actual textures themselves are much higher quality.
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Post by Anthaemia. on Jan 8, 2012 17:20:49 GMT
I don't think it's anything to do with texture quality... the original FEELS like Daytona, from the handling to visual style (even though it's much rougher on Saturn). As for CCE, this really was more full reimagining than just a remix - compare it with the improved version of Virtua Fighter and you'll see what I mean!
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zetastrike
Saturn Gamer
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Post by zetastrike on Oct 28, 2013 22:17:43 GMT
I'm a big fan of Saturn Virtua Racing. I really like the added content and the courses are just fun to drive on. I've never had any problems with the controls and I enjoy the flat shaded aesthetic.
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Post by MIK on Oct 29, 2013 7:24:53 GMT
The thing with Virtua Racing Arcade Machine & MD versions is that is plays in the style of Colin McRae's way of thinking as in, "if in doubt flat out". People try to play the Saturn version in the same way and it does not work. Saturn V.R plays more like a traditional racer as in, if you let the gas off to go around corners the game becomes very playable straight away. I've always thought if I was ever to write a review for it I would be saying, Time Warner Interactive totally ignored the original arcade machine in every possible way imaginable other than the original 3 course and went with their own thing. As a game on it's own merits knowing it ignores V.R it would score around 80-85% for a Saturn Racer and as Saturn Racers go. The career side is a waste of time and effort because it's boring, but if people use the code to unlock all the course from a fresh save file and treat it as a standalone arcade racer using the F1 car just playing to beat your best times then your get a lot more out of it in the long run. If you start letting the gas off when going around corners and put enough effort in to playing it then in time your start believing it's Virtua Racing. Just for the record. I would say for us PAL users that Saturn V.R is smoother in 50Hz than it is to play in 60hz on a PAL system, bit like Halo on an original XBOX. If you have access to both try 50hz anyway. I've never played the NTSC version tho so can comment if that's better for smoothness.
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martiniii
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Post by martiniii on Oct 29, 2013 17:13:57 GMT
Yeah, I'm admittedly not a racing game fan, but I've found Saturn Virtua Racing to be a solid and enjoyable game. I honestly prefer the look of it to other versions of the game, too.
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