Exhumed Feb 25, 2014 3:33:24 GMT
Post by martiniii on Feb 25, 2014 3:33:24 GMT
I actually ended up skipping the beams. Part of it is that the more attempts I made, the more wonky the hit detection in that room seemed. Twice I got killed when I was absolutely sure that I wasn't anywhere near a beam.
The other part is that, when I cleared the first half dozen jumps, and turned to see another half dozen ahead, plus a Kilmaat sentry firing at me while I can't possibly dodge, my doubts that you're actually supposed to go past the lazer beams peaked. Even discounting the hit detection, it's inconceivable that the developers thought a player would make it all the way through those dozens of beams before realizing that you can reach the exit almost from the beginning of the level by using a single Amun bomb. They even put the exit right where you can see it. The more I thought about it, the less likely it seemed that the Amun jump was just a "ninja solution", and the more likely it seemed that the rest of the level, and the lazer beams in particular, are simply a joke on the player.
I still wanted to see the rest of the level, so I Amun jumped to the bridge in the next room rather than to the exit. Cleared the rest in one try.
The environments leading up to the final boss are quite impressive, and I took a few moments to gawk at them before moving on. The Kilmaatikahn is the coolest looking boss, but also the easiest. What I said earlier about instant deaths holds true here: the fact that all five times I died fighting the Kilmaatikahn were by accidentally walking off the edge of the arena just makes him seem silly. Plus, the lack of any landmarks means you have to put the map on during the fight to have any chance of not falling off. Still an enjoyable fight, with the boss pulling plenty of interesting if not-too-threatening tricks, but I don't like the indication that the danger posed by the evil head honcho is less than the danger you'll accidentally walk off a cliff.
I was expecting the game to end after I beat the boss, so it was quite a shock to find that there were still hazards left to overcome! Man, imagine the frustration of missing that jump out of the boss arena. Nonetheless, it's a fun and very immersive way of rounding out the game.
The ending was incredibly silly, but I hadn't been expecting much, since from the beginning the story is just an excuse to have the player fight strange creatures in an ancient Egyptian setting. Anyway, the ending theme felt like a sufficient reward for making it through. The tune doesn't fit with the atmosphere of the rest of the soundtrack, but still, it's pleasant. Now I can't wait to play Saturn Quake.