sych
"Living for the fantasy" -NIGHTS INTO DREAMS- The Classic Saturn Gem!!!
Joined: July 2009
Posts: 2,660
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Post by sych on Dec 22, 2015 17:03:25 GMT
For me its Command & Conquer and Soviet Strike. Trying to play either of those games is like pulling teeth but I can appreciate why people love them just not for me
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martiniii
Joined: January 2010
Posts: 2,116
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Post by martiniii on Dec 23, 2015 0:54:40 GMT
Shining Force 3, ugh, maybe it's just because I suck at it or I just never figured out all the nuances. but I hate it. Astal, the graphics are pretty, but the game plays like a sack of crap. It's like running around as a huge brick with poor hit detection. Omg i hate you jk but amazing games! SF3 is so playable. When i played it i had never done one of those tactical rpgs before. It took me 2 battles before I got the hang of it. Then i was hooked. Very addicting. Im having the same type of moment while playing Holy Ark. Never played a dungeon grinder game before but after a few hours im into it and its also addicting. It's funny, I'm also of the opinion that SF3 is an amazing game, and I've never thought of it as "nuanced"! I mean, it is loaded with more mechanics than any earlier Shining Force game, but the new mechanics are more like side elements than stuff you need to master to advance in the game. Shining Force still feels like the entry level Tactical RPG series (especially when the alternatives are daunting fare like Fire Emblem, Yggdra Union, and Phantom Brave). I'm surprised too that you found the hit detection in Astal to be frustrating. The hit detection always worked great for me. I'd have said the lack of a password/save function is the frustrating part. I enjoy the game anyway, though.
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Post by xDerekRx on Dec 23, 2015 6:07:32 GMT
I will admit the first couple times you play Astal your character does feel a bit heavy. Its not as smooth or as fast as alot of platformers that most were used to.
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martiniii
Joined: January 2010
Posts: 2,116
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Post by martiniii on Dec 27, 2015 13:41:17 GMT
I will admit the first couple times you play Astal your character does feel a bit heavy. Its not as smooth or as fast as alot of platformers that most were used to. Oh yeah, he definitely handles differently from the norm, and I wouldn't necessarily say in a good way (though I personally have no problem with it).
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akumajobelmont
Advanced Saturn Gamer
Joined: March 2015
Posts: 273
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Post by akumajobelmont on Jan 2, 2016 4:38:54 GMT
I don't know if Steep Slope Sliders qualifies, but it was reviewed quite well back in the day. Australia's own Hyper Magazine gave it the nod over Cool Boarders 2, so there's that I've struggled with this game over the years. I love the presentation, the graphics are nice, and the soundtrack is really odd (but pretty good). The gameplay isn't too bad at all, it's the course design I take issue with. The controls are fine on their own, but they're quite sluggish. Which wouldn't be so bad if most of the courses were designed around the controls. They're not. Way too many narrow sections littered with trees and houses that you have absolutely no chance of avoiding. You can clear some, through sheer memorization, but the controls don't allow you to turn on a dime and avoid them. Bump into any, and you come to a complete stop, and building up momentum again is agonizingly slow, especially if you're on a relatively even surface, not to mention if you're going up a hill. As shoddy as Zap! Snowboarding Trix and it's sequel are, they (at the very least) have courses designed with their control systems in mind. Steep Slope Sliders feels like two very different approaches crammed into one game - slow, but smooth controls for the most part married with courses that want to stop you at every given opportunity. I keep going back to this game time and time again, just hoping that one day, it'll click, and I'll discover something I've been missing all these years. Maybe there's a secret knack to the controls that allows easier traversal of the environments. Can't say that that's happened so far though.
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Post by MIK on Jan 2, 2016 6:18:20 GMT
Maybe you already know but just in case. There might be a trick your missing with Step Slop Sliders... When you jump you can spin your board around to a new direction with the Left/Right shoulder buttons quicker than steering, handy for setting your self up early on some tight corners. Also try and use the jump to get going again, more so if the hill is very steep, making sure the board is straight to the direction your going when you do of course. It's a bit Sega Rally at times too where straight can be the car facing sideways on your screen, some corners you might need to be sideways a little to carry more speed as the screen is playing catch-up with the new direction your now going, if you get my meaning. But yeah..., it's not a pick up and play game like Sega Rally as people might think it to be. You need to get a proper feel for the course and find the sweet spots before that happens. It was more a thinking man's snow boarding game and was one of the first to properly do that rather than be a pick-up and go, go, go one.
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akumajobelmont
Advanced Saturn Gamer
Joined: March 2015
Posts: 273
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Post by akumajobelmont on Jan 2, 2016 8:28:21 GMT
Maybe you already know but just in case. There might be a trick your missing with Step Slop Sliders... When you jump you can spin your board around to a new direction with the Left/Right shoulder buttons quicker than steering, handy for setting your self up early on some tight corners. Also try and use the jump to get going again, more so if the hill is very steep, making sure the board is straight to the direction your going when you do of course. It's a bit Sega Rally at times too where straight can be the car facing sideways on your screen, some corners you might need to be sideways a little to carry more speed as the screen is playing catch-up with the new direction your now going, if you get my meaning. But yeah..., it's not a pick up and play game like Sega Rally as people might think it to be. You need to get a proper feel for the course and find the sweet spots before that happens. It was more a thinking man's snow boarding game and was one of the first to properly do that rather than be a pick-up and go, go, go one. Yeah, I've tried those tricks you've mentioned before, haha. I just don't think they gel in the way that it should - all the little gameplay mechanics and nuances don't seem to provide a cohesive play experience, at least for me. Don't get me wrong, I should have clarified that I think the course design is great (apart from those trees ), but they feel to me like they belong in a different game. I'll keep trying with it though, as I have the last 15+ years, haha. It's definitely not a bad game by any stretch of the imagination. It's just hard for me to see what they were going for in the control department, as none of it feels exceptionally well tied together. Carving feels nice though
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Post by xDerekRx on Jan 2, 2016 18:44:15 GMT
I was literally just making a post about this game. Ill still do it but thought Id mention that I see some of what akuma is getting at.
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Post by dtss on Jan 6, 2016 11:45:32 GMT
Nights. I can really appreciate how fantastic it looks but I just don't enjoy playing it.
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Post by barryburton on Jan 6, 2016 16:56:33 GMT
Struggling to enjoy Pandemonium. I like the graphics but getting annoyed with constantly dying through the need to jump perfectly on enemies, and having to go back to the start. I think I might just be shite at platformers!
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Post by barryburton on Jan 6, 2016 17:04:08 GMT
I will admit the first couple times you play Astal your character does feel a bit heavy. Its not as smooth or as fast as alot of platformers that most were used to. Agree, it's far from a good platformer control and gameplay wise. But it is beautiful and just very quirky and interesting to play through.
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Post by xDerekRx on Jan 6, 2016 17:10:51 GMT
I will admit the first couple times you play Astal your character does feel a bit heavy. Its not as smooth or as fast as alot of platformers that most were used to. Agree, it's far from a good platformer control and gameplay wise. But it is beautiful and just very quirky and interesting to play through. Although I admit its a bit "heavy" at first. I think its a great game overall once you get the hang of it. So my overall opinion of the game is that its a great platformer. Just handles different than most.
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Post by xDerekRx on Jan 6, 2016 17:12:50 GMT
Nights. I can really appreciate how fantastic it looks but I just don't enjoy playing it. Nooooo! Just kidding, its not a game for everyone but there are times when I play it and consider it the best experience of the 32 bit era despite me loving other genres. It just hits me at every level with the music, the point combo-ing, the graphics, the story, the feel with the controller.
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Post by barryburton on Jan 6, 2016 18:06:02 GMT
Agree, it's far from a good platformer control and gameplay wise. But it is beautiful and just very quirky and interesting to play through. Although I admit its a bit "heavy" at first. I think its a great game overall once you get the hang of it. So my overall opinion of the game is that its a great platformer. Just handles different than most. Yeah I've enjoyes what I've played of it so far, about half way through, don't get me wrong. But it feels like one of those games you have to get used to awkward controls rather than them being intuitive. In contrast I played Donkey Kong Country Returns the other day on Wii, and that controls like a dream- you go exactly where you expect, with all sorts of intuitive movements.
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Post by dtss on Jan 7, 2016 2:38:55 GMT
Nights. I can really appreciate how fantastic it looks but I just don't enjoy playing it. Nooooo! Just kidding, its not a game for everyone but there are times when I play it and consider it the best experience of the 32 bit era despite me loving other genres. It just hits me at every level with the music, the point combo-ing, the graphics, the story, the feel with the controller. I can understand how you're feeling...... Probably the same way I felt when I read "Sega Rally" earlier in this thread. Haha.
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