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Post by davyk on Jun 27, 2023 8:54:10 GMT
That cube colour thing - is that a feature that is a design of the firmware/OS? If it is it's impressive that Sega did that.
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Post by davyk on Jun 19, 2023 13:15:23 GMT
gamefaqs says you need to fight in 100 rounds.
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Post by davyk on May 19, 2023 9:40:44 GMT
Some of the early Atari 3D was impressive for the time. There's the wireframe stuff like Battlezone, Tempest and Star Wars but I really like the flat clean looks of some early poly games like Virtua Racer.
I, Robot on the Atari 50 compilation is an interesting looking game. It could be played as a 2D game but 3D does make the game more compelling. Again it has that clean untextured look that I like.
It's probably why I like Daytona so much - it's a very clean looking game. I just love the look of it.
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Post by davyk on May 18, 2023 13:16:24 GMT
I have the JP version of MK64 now and it does look and play better but it's still no looker.... The tracks look good but those blurry scaling sprites on the racers are brutal looking. The handling is great though esp. in NTSC - I prefer it as a TT game. Would like to have seen what job would have been made of it post Diddy Kong Racing which was a superb game but not that hot as an MP racer. I've moved most of my N64 collection to NTSC now with a preference for JP boxes when I can get them. Maclean was a genius. 2D and 3D. Loved his Dropzone. His snooker game was a miracle of the time. I suspect it still stands up today.
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Post by davyk on May 17, 2023 14:59:27 GMT
MK64 was a bit of a disappointment for me. It felt slow which was its first sin. The PAL port was butchered. And it was dog ugly too. It felt a bit empty after the marvellous original. I did play it quite a bit and unlocked everything but I just felt let down a bit. A lot of that could have come from the hype around it - it was never going to live up to being a sequel to such a famous game.
I've since come to appreciate it a bit more but it's the lesser entry in the series for me. I know it's well loved by many as it was so many people's first experience and the 4 player modes helped with that. I'd actually like to see it remastered as most of its tracks had brilliant design (we do get to play them again in the later games of course).
I'm afraid something like Hunter is everything I hate about that era. A jerky ugly, flat mess. All in the eye of the beholder. Just exactly the type of game I hated back then and hate even more now. But I can see how people loved it, especially if looking for something more than an arcade style of game. And for the time it is impressive technically. Just not for me.
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Post by davyk on May 17, 2023 12:25:43 GMT
Amiga and ST simply wouldn't have had the heft to render the experience M64 gave - that processor speed - just shy of 100MHz was unheard of at the time. What I really hated about early 3D was that it was a shuffling, ugly mess. It was simply far too ambitious for the platforms to handle outside of a demo. Even much of PS1 and Saturn's early efforts fall into that category. Tomb Raider did nothing for me. It was ugly and I didn't feel any connect with the avatar when moving about. The control in M64 - even just the feeling of messing about in front of the castle - there hadn't been anything remotely as good.
Subsequent reduxes, emulations and cleanups of M64 haven't really added anything to that original experience. Was a titanic achievement solving many of the problems of navigating in 3D while retaining an arcade feel. It was further enhanced with Zelda's Z-targeting but from the off everything was pretty much spot on. It was a repeat of how Miyomoto pretty much perfected the 2D scrolling platformer first go with SMB.
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Post by davyk on May 17, 2023 11:18:02 GMT
Doom 64 was great, I really liked that about the N64 how even when it got its own version of games they were often "remixed" or different somehow, you never see anything like that now since all the consoles are basically just the same PC architecture. Agreed. So many games now getting built in engines like Unity for example. Sure, it's great that they can produce games quicker and port them quicker but we are losing some individuality across platforms. Doom64 was great because its levels were all new - not rehashes of the PC ones that had to be stripped down to work on consoles. It created a great atmosphere too. There's a great interview with the devs online - the cart size meant they lost some of the enemies and a 2 player mode which is a shame..
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Post by davyk on May 17, 2023 11:10:18 GMT
I also remember really enjoying Wetrix on the N64. An actual proper 3D puzzle game. There's Kurushi/IQ on PS1 but as clever as that game is and as beautiful as it is ,it could be done in 2D. The rolling cubes are really only there because it looks good.
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Post by davyk on May 17, 2023 10:46:11 GMT
Mario 64 was the first time I was properly impressed by 3D. It wasn't "corridored" like so many 3D games of the time in which despite appearances it was very limited re where you could go and you were steered to go a particular way. With M64 you could go "round the back" of things and go anywhere within the bounds of the level. The simpler abstract look was the price of that of course but that means it has aged a bit more gracefully than its contemporaries. Doom has that feel too but of course it wasn't real 3D - it was just a clever illusion (albeit a highly immersive one). I remember liking Battlezone from way back and some old driving games like Pole Position that created a 3D look.. It was good enough to immerse you in the game but I never saw them as superior to really good 2D games. Always saw it as a bit of a novelty. Pilotwings was another one that I really liked but I didn't like Pilotwings 64 quite as much (which was actually 3D versus the Mode 7 of SNES). I'm still waiting for a followup...unlikely I will ever see it. 3D has never felt as exact as 2D when it comes to jumping etc. It has rarely truly engaged me. Though I have really loved it (Doom 2, Pilotwings, M64, Sega Rally, Daytona, F-Zero X) when it has engaged me. I remember enjoying some PC Quake on the office LAN (might have been Quake 2). It was impressive too. We had a great time chasing each other around - the levels were tight and well designed and the action was a real laugh.
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Post by davyk on May 17, 2023 8:18:13 GMT
I can see why 3D is important in driving games and in something like recreating the sensation of flight. It's great for that - some of my favourite games use 3D that way. But running around trying to find things in 3D or 2D is a complete bore to me, and so many 3D games have you roaming around aimlessly to pad the content out.
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Post by davyk on May 17, 2023 7:27:06 GMT
Quake 2 was quite impressive on the N64. It supported the memory expansion too. But I never got on with FPS games on consoles. The only one I enjoyed was Doom 64. The basic problem I have with console FPS games is the control. Twin stick control just didn't do it for me. It isn't a genre I'm a huge of anyhow but I loved Doom 2 on PC and Doom64.
I played a bit of Exhumed on Saturn and enjoyed that at a technical level as it felt very solid and like the design, but I soon gave up on it. I just don't like moving about in 3D levels - it's the main reason I gave up on mainstream gaming and while I loved Super Metroid and Zelda LttP on SNES, I really didn't like Ocarina of Time and Metroid Prime.
But I'm in a minority. 3D simply doesn't impress me and never really did. I couldn't (can't) understand the obsession with it.
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Post by davyk on Apr 17, 2023 14:10:54 GMT
yeah - the old cart slot can be temperamental. Often just needs some adjusting.
Sometimes pressing the cart home and then pulling up very slightly can do the trick too.
I have found the Capcom 4MB cart to be more fiddly than the AR cart actually. Might be to do with the thickness of the edge connector.
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Post by davyk on Jan 21, 2023 22:09:24 GMT
It's a superb game and I love the character design. And even though I'm not really a versus fighter player I like collecting the better ones and I have this too. Can't remember how much it cost was about 3 years ago - around £40 I think but that's without spine card.
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Hi~
Dec 20, 2022 14:54:12 GMT
Post by davyk on Dec 20, 2022 14:54:12 GMT
You should check out the Parodius games too.
Parodius Deluxe Pack has the 1st 2 games in the series on 1 disc. (this got a PAL release too - but not in the US).
Parodius 3 aka Oshaberi Parodius came next (JP only)
Then the series ended with Sexy Parodius. (JP only)
They all play like the great old game Gradius but graphically they are cute and whacked out.
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Post by davyk on Oct 30, 2022 12:02:46 GMT
Have seen some footage of the enhanced Afterburner 2 port to the new Megadrive Mini 2 - looks good - as does the port of Fantasy Zone. Afterburner 2 is a nice game but I could never get on with - was never able to tell how or why I got hit after a couple of levels!! Preferred Space Harrier - that got a nice port to Saturn too - but it's one of those games that won't run on later hardware revisions. There is a 2nd version of the disc that works on later consoles but you need to have a grey console to be sure.
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