Nick1984
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Post by Nick1984 on Feb 5, 2013 11:08:04 GMT
Virtua Fighter 3 now running minus glitches
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Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
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Post by Nick1984 on May 2, 2012 9:06:58 GMT
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Nick1984
'What a knucklehead!'
Joined: May 2007
Posts: 1,815
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Post by Nick1984 on Mar 21, 2012 11:50:57 GMT
How rare is the plastic case version of this? I keep looking for it on eBay but I'm getting a little impatient now and I'm tempted to just get the cardboard version. I think its pretty rare but mick say its common. Donnu though. But when i spotted mine in plastic chase i bought it i got both carboard and plastic edition I've even looking for the plastic version on eBay for a year now, and everytime I spot the game it's always in a cardboard box where the torn bits have turned beige.
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Nick1984
'What a knucklehead!'
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Post by Nick1984 on Mar 17, 2012 16:43:14 GMT
First I've heard of a sequel, I'd have thought it would've been considered for the arcades before Dreamcast.
Also I can't believe they got away with the 'fantasy' excuse for including nunchucks while Soul Blade didn't.
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Nick1984
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Post by Nick1984 on Mar 11, 2012 22:01:54 GMT
Spent the afternoon realising how shit I am at Last Bronx.
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Nick1984
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Post by Nick1984 on Mar 11, 2012 17:26:34 GMT
Sega certainly don't have any memorable melodies in their games anymore, just look at Virtua Fighter 5 and Sega Rally 3
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Nick1984
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Post by Nick1984 on Mar 11, 2012 10:56:12 GMT
Fighting Vipers 2 had all the great gameplay of the original, but for some reason (probably the meh soundtrack) I never really took to it.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 22:15:53 GMT
I'm pretty surprised there was never a sequel, but it seems it was nowhere near as popular as Virtua Fighter and Fighting Vipers in the West compared to Japan.
Out of all the classic fighting games I think Last Bronx is the one I'd most like a sequel to, I wasn't much for Fighting Vipers 2, Virtua Fighter has nowhere else to go unless they implement VF3 style stages, and all the other 90s franchises (bar Toshinden) are still going today.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 19:38:30 GMT
I've got no problem with it, Anthaemia has posted a lot of useful info so far. I was hoping these 'official threads' would entice him into pouring his brains with more info on these games.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 17:32:10 GMT
Wouldn't only needing to process one side of the polygon suit fighting games too? Considering the small range of views in fighting games only nearby objects need to be rendered.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 14:06:51 GMT
They'd have had to reduce character detail.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 12:05:45 GMT
On the subject of Last Bronx and its backgrounds, does anyone remember the pre-release coverage of this game's Saturn conversion? According to various sources, until about the 40% complete point its entire stages were polygonal, but this approach was ultimately replaced with parallax scrolling layers for everything beyond the ring surrounds. From the screenshots and video footage I've seen of this period in its development, I genuinely couldn't tell the difference! I've had a look at SSM and can't find any images with polygonal backgrounds, however Yuko's subway stage has a polygonal ceiling.
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Nick1984
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Post by Nick1984 on Mar 10, 2012 9:55:25 GMT
No, but the illusion is far better than VF2 or FV.
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Nick1984
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Post by Nick1984 on Mar 9, 2012 15:09:36 GMT
Does anyone have the exact release date for this? Closest I can get is 'June 1998'.
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Nick1984
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Post by Nick1984 on Mar 9, 2012 10:50:22 GMT
I always found Nagi impossible to play as/against. Female characters in fighting games always seem to block all the time.
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