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Post by buckoa51 on May 12, 2012 16:57:48 GMT
I believe PDS works nicely in the Saturn emulators and there are even ways of increasing the resolution to make it look nicer. I still played through it on the original hardware though, since we all know emulation likes to do strange things every now and then. Yeah its a good game, rather short though, especially for £100 or more !
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Post by buckoa51 on May 12, 2012 9:36:25 GMT
For the Saturn and other retro consoles, very badly. If you want an all round TV that does everything, budget and get an XRGB Mini too. Even then CRT wins for some things (lightguns, PAL support for instance).
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Post by buckoa51 on May 10, 2012 9:54:27 GMT
Scan lines, on a HDTV/Monitor?
I'm not 100% sure about the 240p thing on Virtual Console since Nintendo might have changed it, a lot of people complained that VC games didn't work on their TV's due to 240p so I think 480i is the default now. I'll look into it.
EDIT - Here we go, as luck would have it the question is currently being discussed over on Shmups forum:-
Most of the homebrew emulators for the Wii support 240p native output, that actually makes a jailbroken Wii a really good platform for running emulators for anyone that has a CRT with component inputs or a XRGB.
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Post by buckoa51 on May 9, 2012 22:01:32 GMT
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Post by buckoa51 on May 9, 2012 20:46:47 GMT
You mean the Virtual Console versions?
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Post by buckoa51 on May 9, 2012 19:30:16 GMT
The component transcoder doesn't scale at all. Do you have any virtual console games on your Wii? Some of those output in 240p. There aren't many Saturn games that output in 480i the vast majority are 240p.
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Post by buckoa51 on May 9, 2012 18:52:31 GMT
You just told me the capture card only supports 480p, the Saturn outputs 240p or 480i so the component box won't work. Are you sure the HDMI box stretches out to 16:9? Most just border the output as expected.
The HD Box pro might be a better up-scaler to use in this situation.
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Post by buckoa51 on May 9, 2012 17:17:52 GMT
Homebrew is entirely possible on the 32X too and indeed has been done. SMS is Z80 based, get something like an Everdrive and a Z80 cross compiler and you could start coding for it fairly easily I suspect.
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Post by buckoa51 on May 9, 2012 14:10:20 GMT
You need C and assembly language for the Saturn really. C++ is a step in the right direction, basic won't be of any use. The Saturn isn't really the kind of system you cut your teeth on in programming terms, too much pain for too little gain!
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Post by buckoa51 on May 8, 2012 15:55:55 GMT
In that case it's supposed to look like that yeah, what's wrong with that? I think scanlines look great As to why they disappear I'm not sure, probably due to you squishing the image up which moves the scanlines in relation to the pixels.
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Post by buckoa51 on May 8, 2012 15:39:25 GMT
scanlines should be no more than a pixel thick and definitely no darker than shown here:- retrogaming.hazard-city.de/slg3000demo.jpgIf they don't look like that then it's not a scanline but some other phenomenon (do-do-de-do-do).
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Post by buckoa51 on May 8, 2012 14:20:17 GMT
What do you mean by scanlines exactly? CRT's always have scanlines running 15khz material. People pay good money to emulate that on HDTV's!
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Post by buckoa51 on May 8, 2012 12:47:15 GMT
Unfortunate that it destroyed the TV but not beyond the realms of possibility at all, as you're probably painfully aware now the raw sync connection on a PAL console is removed and instead you get +12 volts.
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Post by buckoa51 on May 8, 2012 9:07:38 GMT
What capture card is it? A Blackmagic? Number 1 converts RGB into component, but you'll still have 240p component that your capture card might not like. Second one may work but the scaling isn't great, basically you'll get the same sort of picture as you get on a bad HDTV with SCART.
Actually the XRGB3 brings its own problems with video capture too, as does the XRGB mini.
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Post by buckoa51 on May 8, 2012 8:59:38 GMT
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