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Post by assman on Nov 21, 2016 20:26:10 GMT
You don't need a sync splitter. The board accepts RGBS input. Really? I don't think that was always the case. They must have updated the board. That's good to know.
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Post by assman on Nov 21, 2016 3:44:08 GMT
All the Micomsoft XRGBs before the Framemeister have VGA output, as do a number of other old linedoublers. If you go with the GBS-8200, you'll need a sync splitter to connect RGBS consoles to the input, which is RGBHV.
If your DVI input is digital, you should be able to use one of those cheap RGB-to-HDMI converters (which will also process 240p incorrectly) and then use a simple cable adapter to go from HDMI to DVI.
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Post by assman on Aug 3, 2016 1:28:22 GMT
To be fair to the FF3 port, my experience with it is as follows:
1. Started new game 2. Picked Mai 3. Jumped 4. FUCK THIS GAME 5. Turned off console and lamented loss of CD-R
I've never seen a fighting game that slows down when you jump. I don't even think I made it through a whole round.
Back to MK2, I have a theory that the Saturn port was actually based on an earlier revision of the game, as evidenced by the more unbalanced gameplay and Babality glitches. The Babality glitches were in earlier revisions but got fixed by the final release (and actually, I take it back, this is the one other strong part of the port; these are fun to mess around with).
The UMK3 port has its own problems, but I don't really have a compendium on that matter. It seemed to be a port of PS MK3 with the new assets added in, but I think that's part of the problem; UMK3 arcade fixed a number of gameplay and balancing issues in its predecessor, and those may not all have found their way into the Saturn port. It's still a much better port than MK2, obviously, and "good enough" for most people.
Despite its brokenness and the high prices, I'd still pick Trilogy as my go-to Saturn MK. The gameplay is more faithful to UMK3 arcade and it's bursting at the seams with content and options.
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Post by assman on Aug 1, 2016 0:29:21 GMT
Ok what are the main flaws of the us version you experienced? To sum it up: the game pauses mid-round for loading each time you use a special move for the first time, the soundtrack was redone unnecessarily and sounds worse, many samples are missing, the graphics are lower resolution when you fight Shang Tsung and, above all, the gameplay is botched (walking speed is incorrect, projectiles connect when they shouldn't be able to, the game is less balanced, throwing the AI is impossible, etc.). Really the only strong point of the game is that it looks very close to the arcade (assuming you're not fighting Shang Tsung). It's probably the worst 2D fighting port on the console excepting maybe Fatal Fury 3.
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Post by assman on Jul 30, 2016 22:56:13 GMT
I've never played the JP version, but it would've needed a complete overhaul to fix the problems of the US version, so I'd have to severely doubt it's worth getting.
What a shit port that was.
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Post by assman on Jun 6, 2016 21:37:17 GMT
I'm not really sure how or why you converted the iso to bin; did you also convert the mp3s to wav? It's likely that your new cue sheet only points the converted bin file and no music tracks (you can open the cue in notepad; it's just a simple text document).
At any rate, all you need to do is burn from the original cue sheet (assuming the rip came with one) and, if your burning software automatically converts mp3 on the fly (ImgBurn does this), you'll be fine. If there was no cue in the first place, search for Sega Cue Maker and use it to create one based on the original iso and mp3s. If you don't have or don't want to use a burning program that converts mp3 on the fly, you'll need to convert the mp3s to wav and edit the cue sheet to reflect the new filenames and audio type.
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Post by assman on May 31, 2016 22:45:08 GMT
I actually had a problem like this with my AR briefly, but as I recall, re-seating it fixed everything (this hasn't been an ongoing issue).
That's also pretty much what it looks like when I use my AR with the few SNK games that have graphical glitching on the AR/4MB RAM carts. Assuming your cart is making proper contact, maybe the revision you have just doesn't play nice with Metal Slug.
Wait... are you saying this only happens in attract mode? That's definitely not an experience I've had.
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Post by assman on May 18, 2016 0:01:41 GMT
And I don't think I've ever gotten a 2.0 on Gillwing because I find looping his entire body in one paraloop difficult to pull off every time. I had a bitch of time with this too, to the point where sometimes I'd just kill him the slow way rather than going for the paraloop. I found that "the trick" is to fly right under the tip of his tail toward that big second spike, turn down and back when you get to it, and fly straight up at the tip to complete the loop. There's never been any other method that I've been able to reproduce regularly, but now I can nail it on my first attempt most of the time. This is on the Saturn version, by the way. I haven't played the remake in a while and have no idea if it works there. I still can't make decent time on Clawz, though; I think I can do like a 1.7 max. I've seen people paraloop those mice to save time -- no fucking way, man. I don't have the thumb prowess for that.
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Post by assman on May 16, 2016 0:23:39 GMT
I usually play for a while on a dead battery before I get around to changing it, so yeah, it's totally manageable without it. Copying stuff to and from the AR can be a bit annoying, but again, it's totally manageable.
The main problem is the AR not sorting saves in any obvious way and allowing for duplicate files instead of overwriting. If there's a specific save file I want to keep up to date, it's easier to just delete it from the AR after I copy it internally to avoid dupes.
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Post by assman on Apr 26, 2016 22:58:32 GMT
To me that's part of its charm. I thought the 'soup boss', among others, was pretty clever.
Oddly enough, though, that's kind of how I feel about Dynamite Headdy. Every now and then I'll fire it up again and play for a while, but at some point it just becomes too damn much and I have to turn it off. Then again, maybe that's just because I find dolls/puppets/marionettes creepy as hell.
Short explanation: that's Treasure for you. Fuckin' weirdos.
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Post by assman on Apr 19, 2016 22:16:03 GMT
The only issue I really had with the language barrier is that there's a point in the game where you're prompted to make a choice, and I have no clue what the hell each option does.
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Post by assman on Apr 18, 2016 19:26:24 GMT
There's a tutorial in the Saturn version too. Even though it's in Japanese, I didn't find it too difficult to infer what they were trying to get me to do, although I remember one particular part taking a little more effort to decipher.
I think it's a great game, but it apparently doesn't click for quite a few people. If you're familiar with Ikaruga, the polarity gimmick in this game is basically the precursor to that. Enemies of both polarities are thrown at you, so it's up to you to position yourself correctly to defend against certain enemies and damage others. Blasting an enemy when you're facing the "wrong" direction will weaken them and make them easier to defeat, but beyond that you'll want to keep enemies around long enough to beat money out of them (for purchasing upgrades) using melee attacks rather than disposing with them in haste. Bosses also often have both polarities.
You'll find a number of FAQs out there detailing the mechanics, but be aware that most are geared toward the PS version which has a few drastic gameplay changes; namely that weapon use drains your spirit meter. In the Saturn version, you can basically shoot as much as you want.
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Post by assman on Mar 18, 2016 20:31:13 GMT
I've never come across a game it didn't work with in digital mode.
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Post by assman on Feb 24, 2016 23:29:56 GMT
My post count? What?! Come on, I'm averaging like 30 posts a year. That's less than a post per week.
If I didn't feel like my advice was of any use, I never would have said it in the first place, but again, whether or not you found it helpful was not the issue. I don't know what else I can say to make you understand and I agree with the sentiment that this is tedious and not going anywhere. I accept your apology and will be sure to refrain from answering your other threads. I just hope that you will re-consider the words you direct at others who are trying to help you in the future.
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Post by assman on Feb 23, 2016 22:39:36 GMT
Why is it on me to elicit every possible detail from you purely for the purpose of helping you? My response gave you a potential option based on the information you'd already given and nothing more. It didn't seem like a huge jump to offer another sub-$50 solution, especially when it's one that people generally prefer for Pseudo Saturn and you said that you had already considered a mod-chip, which is another sub-$50 solution. Nevertheless, if the advice (I like how you put that in quotes to degrade it further) doesn't suit you, that's fine; it doesn't have to and that's not the issue.
The issue I have is your making a point out of insultingly stating that it's "worthless" advice and giving no hint of respect for the fact that I was only offering this for your benefit. This shows a lack of basic social skills and comes off like you're actively trying to be a dick, especially when it comes immediately after thanking someone else for their help. You say you don't need to ask to figure out how to buy something, but that's just it; you don't need to ask about anything. A simple web search could have found you the information you sought.
Asking a question on a forum does not entitle you to a specific answer; notice that anyone responding is taking the time and effort to help you and, as a result, it's only reasonable to show even the slightest courtesy for it. If advice doesn't work for you, you can state so without being rude or, at worst, say nothing at all.
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