|
Post by assman on Dec 31, 2014 21:26:43 GMT
Yay, another Californian. If there's anything to be said about this state, it's that it is indeed a place of some kind.
I can certainly identify with being a hardcore Sega kid and being sort of disillusioned by modern gaming. I still have Sega consoles coming out my ass, but I feel like I can't even feign an interest in the current scene anymore. My 360 serves roughly two purposes now: Netflix and dust collection.
Anyway, welcome!
|
|
|
Post by assman on Dec 16, 2014 4:22:39 GMT
I've played the JP version, also about halfway through (going by the percentage the game gives, anyway), and I can't recall any dialog or anything that impeded progress. The item list can be a bit of a pain to figure out, like bradcap said, but I was able to at least figure out what shit was through trial and error.
|
|
|
Post by assman on Dec 6, 2014 21:33:13 GMT
What the fuck? Why does it look like a JP Mega Drive cart? Does that even fit in you Saturn?
|
|
|
Post by assman on Oct 8, 2014 23:38:18 GMT
Unfortunately, that's just how the PAR is. You can transfer saves to and from it via its memory manager, but you can't save to it directly.
You do get used it, but I think my main problem with it at this point is that it doesn't sort your saves in any obvious way, so it can be a pain digging through all your saves to find the one you need.
|
|
|
Post by assman on Mar 23, 2014 16:11:07 GMT
I've never seen that in my copy. I have an NTSC console, though.
|
|
|
Post by assman on Mar 22, 2014 19:15:02 GMT
I had something like this for a multiplatform lightgun (Madcatz, I think).
|
|
|
Post by assman on Mar 12, 2014 6:20:39 GMT
I think this game is really excellent once you get into it. It basically functions as a run 'n gun with the polarity gimmick from Ikaruga (although some areas require you to be a bit more clever than that would imply). If I recall correctly, you need to be the opposite polarity of an enemy to damage it, but blasting it from the same polarity will drain its "soul energy" (or whatever) and cause it to level down, making it easier to kill. The same is true for how you take damage, but there's also a hover move you can use to reflect projectiles of the same polarity.
I seem to recall the tutorial being reasonably helpful despite the language barrier, but I also referenced a FAQ for a number of things, so it's certainly not a bad idea to go that route beforehand. There are a number details that you may not figure out on your own.
It is possible that you would have a better time with the Saturn version than the one on the PS. From what I've read, the PS version had some tweaks that made it more difficult overall, like your weapon energy depleting as you shoot a la Alien Soldier (the Saturn version doesn't limit weapon use that way).
I really think it's worth the time you'd need to put into to get a grasp on the gameplay, especially with so few other run 'n guns and action/platformers on the Saturn. There's really nothing like beating the shit out of an enemy and stealing its money to buy shiny new items.
|
|
|
Post by assman on Feb 10, 2014 23:24:22 GMT
It's definitely a game you need to learn how to play correctly to see the appeal. Once you do, however, it can really be an amazing experience.
Bradcap's post is a good place to start, and it's not a bad idea to hit some online FAQs too. There's a reason we had manuals back in the day. The game's admittedly not for everyone-- even a bit esoteric-- but try not to judge the game based on your limited experience so far.
|
|
|
Post by assman on Feb 10, 2014 0:36:04 GMT
I couldn't get into this. Like Neo I'm not too hyped about overly cute graphics (although they are admittedly very well drawn) and the gameplay itself doesn't intrigue me that much. Even the shmup levels I played seemed underwhelming.
I kind of want to give it another shot at some point, but... eh.
|
|
|
Post by assman on Sept 26, 2013 0:50:21 GMT
According to Sega Retro, the US CK2, while based on that compilation, doesn't actually have the first game on it. If that's the case, are there any real differences between the original JP version of CK2 and the one on the compilation/US version barring minor bugfixes?
|
|
|
Post by assman on Sept 23, 2013 15:03:30 GMT
1) Yeah, your battery is dead. It's a CR2032, which is pretty common. Even if you replace it, though, it's going to drain a lot faster if you don't leave your Saturn plugged in all the time. If you'd prefer not to leave it plugged in, get a memory cart (or get one regardless; either way the battery is gonna die at some point, so be prepared).
|
|
|
Post by assman on Sept 16, 2013 6:26:22 GMT
Shame nearly EVERY single platformer EVER made has them... Yeah, pretty much; it's a quick and easy way to add the pretense of difficulty. The thing is, I can accept them for the most part, just not when they stick them in every area of every level. On that note, why are so many unfathomably powerful video game characters apparently complaisant to the face of death when confronted with a little swimming? Even the more somber and "realistic" games tend to have moments of "oh, you just disappeared into an impossible abyss of nothingness lol sorry". I know that same argument could be made for a lot of other common elements in video games, but that one sticks in my craw, especially when the character has a health bar. What's the point of a health bar if you're gonna face a constant deluge of insta-deaths? Still, I think back to Alisia Dragoon; 0 bottomless pits yet hard as balls. It can be done.
|
|
|
Post by assman on Sept 13, 2013 2:28:24 GMT
I haven't played either game to death, but I'd say Astal made a more positive impression on me.
After playing Rayman enough to unlock and beat every stage in the first world/area/whatever and collect every item within it, I didn't really want to play anymore. It looks great, and the mechanics are solid, but it seems a bit more tedious than fun to me. For one thing, I fucking hate bottomless pits in platformers; they're a cheap and lazy crutch for game design, and they're everywhere in this game. Even the very first stage has them. Give me a break.
Astal, on the other hand, actually has me wanting to go back and play it again. It's far more simplistic, but it looks awesome and doesn't make me want to kill myself that much. Maybe if I play it enough my opinion will turn, but for now, it gets the edge.
|
|
|
Post by assman on Sept 8, 2013 23:55:20 GMT
Yes. A Magic Eraser (or comparable knock-off) does wonders on stuff like that.
|
|
|
Post by assman on Sept 8, 2013 23:36:02 GMT
I'm surprised to see people saying that their AR works fine with all the SNK games. Mine definitely does not. KoF '96 has graphical glitches with my AR (albeit the game is still playable and the glitches are somewhat sporadic). By contrast, '97 doesn't have those glitches using the AR.
Maybe different ARs have different results? I don't know which exact version mine is.
|
|