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Post by Sonnington on Jan 18, 2016 8:16:31 GMT
RTS > Action/Adventure > 2d Platformer. RTS just because I can't put moba. I like online/multiplayer games because they're really deep and always offer something new.
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Post by Sonnington on Jan 18, 2016 8:12:56 GMT
Omg i hate you jk but amazing games! SF3 is so playable. When i played it i had never done one of those tactical rpgs before. It took me 2 battles before I got the hang of it. Then i was hooked. Very addicting. Im having the same type of moment while playing Holy Ark. Never played a dungeon grinder game before but after a few hours im into it and its also addicting. It's funny, I'm also of the opinion that SF3 is an amazing game, and I've never thought of it as "nuanced"! I mean, it is loaded with more mechanics than any earlier Shining Force game, but the new mechanics are more like side elements than stuff you need to master to advance in the game. Shining Force still feels like the entry level Tactical RPG series (especially when the alternatives are daunting fare like Fire Emblem, Yggdra Union, and Phantom Brave). I'm surprised too that you found the hit detection in Astal to be frustrating. The hit detection always worked great for me. I'd have said the lack of a password/save function is the frustrating part. I enjoy the game anyway, though. Well, I can't say I gave SF 1-2 a fair shot either. By my recollection, once I got out of the first city I was ambushed, hard. It wasn't even close. I had no idea what I was doing wrong and I had no strategy to defeat them. I might've given it two tries before I shut the game off never to be revisited again. Again, I'm probably just bad and I feel bad about it too. The only thing I can really give Astal is the splendid graphics, but if you compare it with any other platformer it's just so super simplistic. Take the gorgeous hand drawn graphics away and replace it with something like the graphics of Bonk. Then you can really see the gameplay just completely falls apart. As for NiGHTS, the heresy is real on this forum! I think it's easily Yuji Naka's magnum opus. The thing with NiGHTS is, you really have to treat it like an arcade game that you want the high score of. Anyone can play and beat the game, but it's virtually impossible to master. Truly a masterpiece of a game in terms of gameplay as narrative and accessibility.
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Post by Sonnington on Dec 22, 2015 2:59:01 GMT
Shining Force 3, ugh, maybe it's just because I suck at it or I just never figured out all the nuances. but I hate it.
Astal, the graphics are pretty, but the game plays like a sack of crap. It's like running around as a huge brick with poor hit detection.
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Post by Sonnington on Dec 22, 2015 2:55:42 GMT
For a time I used to play Elliott's dream for a high score, so obvious I'm bias to the Saturn version. The windows version has different physics that make certain links nearly impossible. Also the physics on the boosters were created haphazardly.
I actually developed a wrist issue in my right hand because I played this level so many times. It went away, but since then I've been weary of the Saturn 3d pad.
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Post by Sonnington on Nov 26, 2015 23:02:42 GMT
I don't think you need it there judging by the playthroughs I watched, but again, I'm no expert. It would be wicked hard without the combos. There's a combo that allows you to turn enemies into an elemental sphere without having to throw a crystal at them. Which allows you to one hit kill any enemy. Otherwise you're sitting there shooting enemies up to 5-6 times a piece to kill them or shooting crystals and crossing your fingers they turn into the type you want. Trust, bruh, it's way easier with the combos. Anyway, I found the manual. segafans.com/wp-content/uploads/2015/06/Magical-Night-Dreams-Cotton-2-JP.pdfB -F - Shoot turns the enemy hit into an elemental sphere. Makes the game sooo much easier and the points! Think of all the points!
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Post by Sonnington on Nov 26, 2015 4:21:08 GMT
The game has a system whereby if you do street-fighter style special moves it will fire off a special burst of shot, but you don't need this and you can essentially ignore it I believe (I'm no expert at this game! ) I think that's what you're triggering as you move around. Oh, very good. I found this thread that gives some combo tips segasaturngroup.proboards.com/thread/4821/cotton-2-controlsI suppose I'll have to search for the manual sometime when I'm not so tired. It's true, you can complete the game without the combos, but I'm trying to beat it on hard and very hard which makes it more of a necessity.
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Post by Sonnington on Nov 22, 2015 17:37:32 GMT
Man, I love this game! I'm not a big shmup fan, but the high quality hand drawn graphics along with the fantasy setting sold me. I also really like the core mechanics of the game. Grabbing the elemental sphere in order to do combos is a cool mechanic for the genre. So I'm kinda perplexed by some of it and I have some questions.
First off, sometimes when you first fire your basic attack it'll do some sort of special attack where the projectiles change in direction or get bigger. Is that just RNG or can I control that?
In order to get an elemental sphere you have to throw a crystal at an enemy, but sometimes you'll shoot and an elemental ball will fall and hit an enemy creating an elemental sphere. Is that just RNG can I control that somehow?
When you don't have any elemental crystals equipped your special attack throws a yellow ball. If the ball doesn't hit anything it hits the ground and stays there. If you keep using your special attack the ball grows and grows. Is there any stategic reason I might want to use that for something?
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Post by Sonnington on Nov 5, 2015 6:15:25 GMT
I've had my model 1 Saturn since the early 2000's. It's been through a lot, heavy swap tricks and heavy-heavy smoking. Before getting the Rhea I've never had any serious issues. I think the laser might've been starting to go. Sometimes, rarely, it would start chugging in the middle of a game or fail to load.
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Post by Sonnington on Oct 10, 2015 2:54:55 GMT
Welcome to the forum! I'd also suggest Sega Rally and Fighters Megamix to your list. Have you seen/met any idols while staying in Korea? I'd absolutely die if I met Hyelim from the Wonder Girls.
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Post by Sonnington on Sept 23, 2015 6:23:58 GMT
NeoGeoNinjaThose are some fair points to make. Overall, the way im grading the games is a combo of graphics and gameplay. To be fair, I dont find many of the old race games to be very good. They're usually rather simplistic without a lot to offer most of the time. Unless it has gimmcks like drifting or vehicle combat. Virtua racing and Daytona have neither good graphics nor anything particularly unique and interesting to offer. Did Virtua Racing even have music?
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Post by Sonnington on Sept 21, 2015 16:19:17 GMT
Well for starters, input lag and display latency or response time are not the same thing, not even related really. Secondly, the information you've been given is false. The reason light guns don't work has nothing to do with input lag anyway, it's because there's no electron beam in a flat screen TV for the gun to measure against, so it can't ever possibly work. My mistake, I didn't articulate myself properly when I said input lag, fair enough. So I did a little more research on lightguns and found two methods of how they work from the wiki en.wikipedia.org/wiki/Light_gunOne uses the method I described, like the NES Zapper. The other, more modern, method measures the electron beam. I would assume that's the way the Saturn lightgun works? In any event, I used to have a newer styled Samsung CRT that wasn't able to play Saturn lightgun games. When I tried it would shoot around the screen randomly. I'm aware that some of the flat CRT screens were able to play lightgun games, I just don't know which ones. Is there any way to know which one is which before you pick one up?
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Post by Sonnington on Sept 21, 2015 4:47:52 GMT
So from the information I've gotten on lightgun games, the reason they don't work on new flatscreen TVs is due to the input lag. The hit detection box only stays on the screen for 1 frame and due to the 20ms lag or whatever it happens to be, the lightgun doesn't process the information properly and isn't synced up to the delay.
My question is, now that we have 1ms latency TVs, do lightgun games work on them now? Has anyone tried?
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Post by Sonnington on Sept 19, 2015 16:09:41 GMT
I know we overemphasis that what we like about games comes down to opinion. This is most likely in an attempt to spare people's feelings. Game design and philosophy is a serious topic though. Book have been written and there are classes you can take to study proper game design. You could argue that everything comes down to opinion and preference in life, but when a majority agree upon something for similar reasons it becomes a more or less objective rule. I feel people should differentiate themselves from their opinions, so to speak. Because you like a game that people find awful doesn't mean you're a bad person or has any reflection upon any of your other opinions. For instance, I loved Dark Savior. I loved the music, the bright colours, the cheesy 80's hair, and the platforming. But when it comes down to it, the game had serious, serious issues. From what I can remember, the combat was completely trivial. I guess you could call it unfinished. Two serious issues in the design of the game, that I remember, was the mine cart level. Holy... Moly... balls to the wall tough, impossible to complete on your first run due to the camera angles and overall frustrating. Then there was the BS timed portion. I must've died 20-30 times trying to run through the sky fortress as fast as I could. I thought I had to speed run it in order to beat the clock. Then I just slowed down and the game gave you more than enough time to complete it. So the timer was pretty much for nothing. I was dying all those times for nothing. What I'm trying to say is, have some strong opinions on this and that. Don't be afraid to discuss and debate the pros and cons to game design and philosophy! With that said, I think there are few games that can compare to Race Drivin'. The 3d is easily the worst I've ever seen on Saturn. The car controls like a dump truck so your car would explode all the time. Then the game would want to show you an instant replay every time, which slowed the pace of the game down. I guess you could call it Outrun style because there was no racing to speak of. Your goal was to not explode your car, stay on the road, and beat the time. I nominate this game for worst Saturn title. www.youtube.com/watch?v=4t9VRZjaI9EEdit: The game's sound effects were absolutely absolutely horrible and it didn't have any music. The sound effects remind me of things like Chuck Yeager Combat Sim, or those old Dos games. They must've been drawing from 80's sound cards, because the sound effects were that bad.
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Post by Sonnington on Sept 19, 2015 6:13:37 GMT
Honestly? I can't really tell the difference either. Sometimes, in rare circumstances I'll notice 60hz is a little smoother. Most of the time I can't tell the difference at all. I just choose 60hz all the time because I know deep down in my hear that it's better.
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Post by Sonnington on Sept 18, 2015 20:46:17 GMT
I can't comment on how good the ports were, I only played them for PC. Myst is a great game. Riven isn't bad either. It was just way too hard for me to enjoy.
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